Welcome to my site! I am currently a CS master’s student at Brown University. My current study and research interests primarily lie in the field of 3D and generative modeling.
Prior to Brown, I completed my B.S. in Computer Science at Monash University and received my (first class) Honours degree in Computer Science from The University of Sydney.
Outside of work, I enjoy playing video games 🎮, watching movies 🎥, and playing sports like badminton 🏸, table tennis 🏓, and so on. I’m also deeply interested in AI entrepreneurship.
💡 I am actively looking for research collaborations in 3D and generative modeling. Feel free to drop me an email if interested, or just to say hi! 👋
Recent advancements in video generation have enabled the development of “world models” capable of simulating potential futures for robotics and planning. However, specifying precise goals for these models remains a challenge; text instructions are often too abstract to capture physical nuances, while target images are frequently infeasible to specify for dynamic tasks. To address this, we introduce Goal Force, a novel framework that allows users to define goals via explicit force vectors and intermediate dynamics, mirroring how humans conceptualize physical tasks. We train a video generation model on a curated dataset of synthetic causal primitives—such as elastic collisions and falling dominos—teaching it to propagate forces through time and space. Despite being trained on simple physics data, our model exhibits remarkable zero-shot generalization to complex, real-world scenarios, including tool manipulation and multi-object causal chains. Our results suggest that by grounding video generation in fundamental physical interactions, models can emerge as implicit neural physics simulators, enabling precise, physics-aware planning without reliance on external engines.